Build 2 - November 8th, 2026
-Fixed gunrunning spot not being moved as planned (informer was updated, not the actual spot)
-Fixed legacy vehicle trunk menu not working (had to add a line of code that typically fixes the issue it had)
-Fixed item store ordering issue (first order went through, after that the ID of the store was "lost" when attempting a 2nd order)
November 12th, 2026 Hotfix:
-Fixed dealership employee commission not being issued (rearranged existing code)
Build 1 - November 6th, 2026
Changes
-Updated some messages (to improve grammar) for the farmer job notifications
-Updated the job app tutorial pages by darkening the backgrounds to make the text easier to read
-Fixed the remove guest list for properties not refreshing after confirming a person's removal from it
-Fixed the lag of the fishing sell menu
-Fixed the lag of the car dealer stock menus when toggling cars available for purchase, brands available to browse, and ordering cars
-Updated the informer- added some new tips, updated existing ones, re-organized the tips menu and added some new categories
-Updated the illegal weapons market location and the gunrunning sell point.
-This will make running guns more challenging- hopefully the tunnels we added to bypass San Andreas faster will help...
- Fixed an oversight that rendered the medical marijuana shop useless- the circle to open the menu was not at the current location.
-Also refactored the old code from when the shop was at the beach the first time, so it tells you that it's closed at night further from the building when the roll-up door is down- you no longer have to walk against the door to see that.
-Fixed the player list so players that have not chosen their character cannot have their character info viewed by staff. The options to edit things like name, money, etc. are now blocked until the player chooses their character
-The character info is designed to be viewed while a player's character isn't picked yet, but I think some of the functions might still break if you try to use any of them. Better to hide them altogether to make it bug-free for now.
-Never noticed until now, but it's fixed!
-Fixed error messages for LSD to not mention marijuana anymore (LSD script shares a lot of code from the weed script)
-Simple text errors, creating & selling LSD still works fine
-Never noticed until now, but it's fixed!
-Fixed a bug where cars sold would not delete from the dealership
-Had to adjust the script to work better with the updated screenshot logging we started using in V1.7.4
-Fixed the DMV system not allowing expired tags to be renewed
-Fixed the plate scanner feature to show previously-registered expired tags properly. Used by police, car dealer and mechanics.
From Kale
-Fixed staff Teleport To Waypoint finding ground below Z = 0 (this fix is useful for TPing to Paleto Bay & Roxwood)
-Staff can move the actual car examples from dealership to another- moving data is now fixed
-Fixed staff tools for editing car dealership stock and permitted cars not working
-Staff decides which cars are available for dealers to order- copying and moving data is now fixed
-Staff can move the actual car examples from dealership to another- moving data is now fixed
-Improved sync for when actions are completed- less laggy
-Updated the location of the illegal items store to be next to the new spot for buying illegal firearms. Informer is updated to reflect this.
-Fixed prop deletion script for manual driveway gates and other props I want removed
-Updated spawning in with 'last location' so falling out of the sky over land or spawning under the map now gets fixed automatically. Also improved spawning in to feel less clunky.
-Fixed a bug where the EMS SuperVolito helicopter was unavailable
-Updated the helipad locations to be where they should at Pillbox and Paleto Bay (borrows the Sheriff's custom helipad). We use custom MLOs and the old spots did not work with them.
-Updated the staff tool (Z list > [Player] > Character) so a player's full time job now shows instead of whatever the part time job is set to
-Updated staff tool for changing phone numbers (Z list > [Player] > Character) so changing a phone number no longer requires repicking the character at the login screen
-Updated K menu vehicle controls to make jg-hud vehicle controls available to all passengers and the menu no longer closes each time you change your seat (it now refreshes instead)
Police Vehicle Ordering System
PVOS/PVIM Specifics
-Updated the new police garage to support storing cop cars (short term)
Police Vehicle Inventory Management
-Updated both systems and the trucking job to make PVOS and PVIM fully functional (initial development phase is complete- storing cars and handling long-term cars is still missing, but from buying to retrieving all works)
-Updated the new police garage to support storing cop cars (short term)
-Added long-term cop car spawning/return to the new PVIM system
-Cars are reset if returned to the department
This is the debut of those 2 systems.
-Removed the legacy police garage system. PVIM and PVOS are ready for use. Helicopters and Boats will continue using the legacy garage system for the foreseeable future.
Additions
-Added cell towers to Roxwood and adjusted the tower ranges. This change is being applied to V1.7.4 Build 1 (not enough change to warrant a build bump, but it will be applied next auto-restart). This will enable cell service in Roxwood.
-Added functionality to LTD Gasoline in Lombardt Bay, Roxwood
-Added car rental spots to Roxwood
-May only be one spot, not sure
-Added more spawn points to the location picker when you re-enter the city with an existing character
-Added customizable, automated /me messages that trigger when certain actions are performed (first one is opening/closing phone, more coming soon). The menu is located in K -> Settings & Help -> View More Settings -> Edit Auto /me Messages. A text chat command is coming soon.
-Suggested by Fire Slayer20
-May change a few more things before releasing V1.7.5, not sure yet LOL
-Added an editor for the "What's New?" menu that automatically loads when your character spawns in ; divided the "What's New?" menu into 2 sections: "News" and "Server Info & Change Log"
-Makes my life a lot easier because I can just edit it from in-game. I also wanted to have news and other important announcements separated from the change log.
-May change a few more things before releasing V1.7.5, not sure yet LOL
-Added an automatic waypoint to the DMV upon purchasing a new car, so players are encouraged to register it as soon as possible
-Added Ammunation location to Roxwood w/ trucker job ready to go
-Added the phone alert creator to EMS supervisors. I restructured the menu to be closer to the police supervisor stuff.
-Restricted to Senior Admin+
-Added a button to the Z Playerlist > [Player] > FiveM Name options that staff can use to activate the log-in screen on that player if they would like to switch their character on the fly
-Not meant to be used during an RP scene.
-Restricted to Senior Admin+
-A message will appear showing the staff member that triggered it
-Useful for the dev server, or if someone is ready to switch their character and doesn't want to use a switcher located around the map
-Easier than relogging
-A message will appear showing the staff member that triggered it
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Removals
Notes
This is our first big update since coming back from a 6 month hiatus! We did very well!
We also introduced some cars in V1.7.4 and V1.7.5. The newest one is the Canis Gator! It’s based on the Jeep Gladiator and it has 7 working seats!